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What is the main difference between raids from patches
- wangyue36612
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1 year 9 months ago #123
by wangyue36612
How carefully does the team know the
WOTLK Gold
outline of the roadmap? Naturally, for 7.2.5 you're aware of the events coming to the forefront, but for ones further out do you think you're playing it by ear and watching how things turn out?
It's really a matter of. We don't simply do one thing at a time. We always have lots of different wheels in motion, and how much of a head start you will get on the wheel is contingent on the size of the wheel. For something like 7.2. that was being worked on either as original Legion was getting ready to launch and maybe even slightly before it.
For something like 7.2.5 The team working on it is a little bit more flexible. We're better able to adapt to what the game requires, so if that's an exact change to something like a class mechanic, we're able change the mechanic. If it's a matter of setting the time for players to unlock the Tomb of Sargeras to open to be unlocked, we'll make those changes in addition to adding additional content.
I've mentioned the Chromie scenario earlier. One of the aspects of it is that the Chromie scenario is that as we were creating it, we had to make a choice on about how often you could play the scenario, and after listening to a lot of feedback about how some of the contents in 7.2 felt, maybe it was a little more gated. It certainly weighed into some of the decisions regarding how Chromie ended up playing, where there's no time-gating at all.
What is the main difference between raids from patches you've made in relation to your process of development? As compared to the past raids aren't as closely timed to patches as they were prior to. They come a little buy WOW WOTLK Classic Gold after. How does this affect the development of the patches themselves?
It's really a matter of. We don't simply do one thing at a time. We always have lots of different wheels in motion, and how much of a head start you will get on the wheel is contingent on the size of the wheel. For something like 7.2. that was being worked on either as original Legion was getting ready to launch and maybe even slightly before it.
For something like 7.2.5 The team working on it is a little bit more flexible. We're better able to adapt to what the game requires, so if that's an exact change to something like a class mechanic, we're able change the mechanic. If it's a matter of setting the time for players to unlock the Tomb of Sargeras to open to be unlocked, we'll make those changes in addition to adding additional content.
I've mentioned the Chromie scenario earlier. One of the aspects of it is that the Chromie scenario is that as we were creating it, we had to make a choice on about how often you could play the scenario, and after listening to a lot of feedback about how some of the contents in 7.2 felt, maybe it was a little more gated. It certainly weighed into some of the decisions regarding how Chromie ended up playing, where there's no time-gating at all.
What is the main difference between raids from patches you've made in relation to your process of development? As compared to the past raids aren't as closely timed to patches as they were prior to. They come a little buy WOW WOTLK Classic Gold after. How does this affect the development of the patches themselves?
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- gbwhatsapp99
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1 year 6 months ago #235
by gbwhatsapp99
Replied by gbwhatsapp99 on topic What is the main difference between raids from patches
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