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Heng claimed that Diablo Immortal's advancement systems

  • MeadeDorian
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1 year 9 months ago #251 by MeadeDorian
Heng claimed that Diablo Immortal's advancement systems and  D2R ladder items build options are less limiting than Diablo because of this which could have deceived players who were looking for an old-fashioned Diablo experience. "If the game did not use diablo's IP the performance could have been radically different, in our view," Heng said.

Heng said that the team from the very beginning the development process, made crystal clear it is Torchlight Infinite is strictly a game that is based on loot, and has a the possibility of a vast array of options due to the game's various systems like hero traits talent, skills, and gear attaches.

Mobile games are expected to provide regular updates of content. Heng stated they Torchlight Infinite will introduce new seasonal expansions every three months. Seasons will introduce brand new gameplay mechanics and Heng confirmed that XD includes a "line of new heroes" eagerly waiting to join the game's roster of characters.

Unlike prior Torchlight games in which players play as specific characters rather than the generic class. Torchlight Infinite, for instance has the Berserker character, however it's not exactly the identical to those who played the Berserker who was featured in Torchlight II. That's because this Berserker is their own distinct persona, Rehan, who has their own history and distinct characteristics compared to the Torchlight II version of the class.

A large portion of Torchlight Infinite is the game's skill system, which features more than 230 skills shared across every one of the game's six heroes that can be modified with different support abilities. This offers a massive variety of options for customization that are especially useful when combined with the Torchlight Infinite talent system and  buy d2r items the actual bonuses of the gear. Players will be able to trade and sell gear with each other in the concept Heng described as a "duty-free" or "player-made economies."

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